/Trends in the development of children’s play equipment
Trends in the development of children’s play equipment
With the continuous development of society, people have put forward higher requirements for amusement equipment, from the initial satisfaction of entertainment to people’s emotional communication, skill training, parent-child interaction and so on. This also puts higher requirements on the amusement equipment manufacturers, and the corresponding children’s play equipment designers must also respond to the market and meet the demand!
1. high cost performance
According to the popular explanation, the more the number of devices at the same price, the more the number of players can be played at the same time, the higher the price/performance ratio. Regardless of whether the merchant purchases the product or the manufacturer develops the product, the cost-effective product should be considered. The cost-effective product can bring a more heated atmosphere to the venue, and can also become a high life cycle product of the manufacturer. For example, flying chairs, turning horses, etc., in the rotating equipment, the product has been enduring for a long time, can be said to be a must for the venue. The key is that this product has always been ahead of other similar products in terms of technology maturity and cost performance.
2. parent-child competition
This concept is rarely mentioned at present. At the moment, the situation of “children playing paradise, parents playing mobile phones” has become a common phenomenon. Despite the “parent-child paradise” and “parental equipment”, there is no real parent-child effect. As a result, the demand for parent-child competitive products has emerged. Such products need to be completed by manufacturers and merchants. First, manufacturers need to provide play equipment that parents and children can use at the same time. Be sure to have a competitive element so that the merchant can use the device to organize the game. Secondly, the merchants should design relevant game activities, let the parents and the children, the family and the family play the game interaction, and provide certain prize gifts.
3.the subject equipment
In the future, there will be more anime and film elements infiltrated into the park. Children can see the familiar items in the cartoons become real, seeing, touching, and even moving and playing. Let the child walk into the cartoon scene. At present, in the paradise industry, the pirate ship of One Piece, the pineapple house of SpongeBob, and even the time and space drawer of the robot cat have a distinctive representative image, and have been made into children’s play equipment to enter the park. I believe that there will be more cartoon elements to enter the park equipment in the future.